My Hero Academia Power Scaling: Top 20 Quirks Ranked

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My Hero Academia Power Scaling: Top 20 Quirks Ranked

My Hero Academia Power Scaling — Top 20 Quirks Ranked

A spoiler-aware list that balances raw output, area control, utility, reliability, and counterplay. Manga-only specifics live under accordions.

Output × Utility × Counters Anime-first, manga-safe Team value considered Updated 2025
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Kaiju No. 8 roaring with blue energy
Tanjiro
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Deku
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Method (how we rank)

  • Ceiling vs reliability: Peak feats matter, but we weigh consistency & stamina.
  • Counterplay: Quirks that are hard to shut down rank higher.
  • Team value: Mobility, intel, rescue, and control are real win-cons.
  • Spoilers: Manga-only tech is tucked in details so anime-only readers are safe.

Notes on One For All

We treat One For All as a single Quirk (stockpiling + inherited abilities). We don’t double-count its sub-quirks (e.g., Blackwhip, Danger Sense, Gearshift) as separate top-20 entries.

Top 20 Quirks (power-scaled)

# Quirk User(s) Type Why it ranks this high Counters / limits
1 All For One All For One Accumulation / Theft Steals, stockpiles, and combinations create near-any toolkit. Erasure, strategic prep, user wear/tear, loyalty/synergy issues.
2 One For All Izuku Midoriya (+ predecessors) Accumulation Massive power stockpile + inherited sub-quirks; elite mobility & control. High strain; extreme training; collateral risk.
3 New Order Star and Stripe Rule-setting Imposes conditional rules on reality; absurd hard counters when named. Naming/knowledge constraints; user durability; hostile takeover risks.
4 Decay (awakened) Tomura Shigaraki Destructive AoE Chain-propagation makes touch into city-block erasure; battlefield denial. Range gating, aerial kiting, Erasure, protective barriers.
5 Rewind Eri Temporal/Biological Reverts biological state; healing or erasure-level threat with control. Contact + fine control; user stamina; non-combatant reliance.
6 Overhaul Kai Chisaki Deconstruct/Reconstruct Terrain reshape, instant disassembly, self/ally fusion, on-demand healing. Touch range; countered by speed & range; mental stability.
7 Erasure Shota Aizawa Negation Turns gods into mortals; S-tier support that flips matchups. Line-of-sight; blinking; upkeep; mutations persist.
8 Warp Gate Kurogiri Spatial Instant transport, rescue/ambush, positional control. Startup windows; anchors; protect the user.
9 Permeation Mirio Togata Intangibility True invulnerability + perfect gap-close; insane skill ceiling. Precision/timing burden; sensory deprivation mid-phase.
10 Half-Cold Half-Hot Shoto Todoroki Hybrid Elemental Dual-element nukes, self-thermal balance, huge AoE control. Training-dependent output; stamina management.
11 Explosion Katsuki Bakugo Kinetic/Propulsion AP burst + mobility + sustained fire; scales with sweat. Resource-limited; self-damage at ultra output.
12 Hellflame Endeavor Pyro Gigantic thermal output, precision beams, pursuit pressure. Overheating risk; cold/insulation counters.
13 Creation Momo Yaoyorozu Matter Creation Any non-living item with knowledge; counterbuilding + logistics. Prep/knowledge gated; stamina → mass limit.
14 Copy Neito Monoma Replication Adapts to team comps; multi-quirk with conditions. Time limit; needs contact/compatibility.
15 Foresight Sir Nighteye Precognition Future intel = S-tier planning & dodge potential. Activation rules; psychological constraints; time limits.
16 Search Ragdoll (→ later usage) Tracking/Intel Tracks locations & weaknesses—war-scale intel edge. Non-damaging; depends on follow-up.
17 Fiber Master Best Jeanist Material Control City-level restraint/control using ubiquitous fibers. Material availability; heat/explosive counters.
18 Fierce Wings Hawks Remote Control Autonomous feather swarm = rescue + multi-target DPS. Feather regen time; fire counters.
19 Brainwashing Hitoshi Shinso Mental One-line win-con in teams; boosted by voice tech. Requires verbal reply; comms discipline counters.
20 Gigantification Mt. Lady Size/Impact Siege tool, area denial, crowd control in cities. Big target; endurance & logistics.
Tip: Swipe ↔ to see all columns, or view as cards on small screens.

Spoiler-safe policy: Manga-only evolutions/tech are summarized without plot specifics. Open the details below for deeper notes.

Manga-only clarifications

About New Order & Decay (awakening)

We rank New Order this high due to its temporary but reality-bending rule-setting. Decay (awakened) gains chain-propagation, elevating it from touch-based to area denial. We avoid plot specifics.

OFA sub-quirks

Blackwhip, Danger Sense, Float, Smokescreen, Fa Jin, Gearshift all live inside OFA here and aren’t double-counted. Their synergy is why OFA sits at #2 overall.

What if we only used “raw damage”?

A pure-DPS chart would bump Hellflame/Explosion/Half-Cold Half-Hot upward and drop intel/control quirks like Erasure, Foresight, and Search. We keep a holistic ranking because heroes win through control, information, and survivability, not just damage.

FAQ

Why is Erasure so high without damage?

It hard-counters top-tier threats. In coordinated teams, that’s often more valuable than raw output.

Where are Nomu “stacks” and hybrid monsters?

We avoided ranking composite stacks as separate “quirks” unless they are named, singular abilities. Nomu builds are powerful but vary widely by loadout.

Why isn’t [favorite quirk] on the list?

Plenty of strong quirks hover in the 21–35 range (Hardening, Steel, Engine, Cremation/Blueflame, Bloodcurdle, Larceny, etc.). We prioritized ceiling + reliability + team value.

Your take: Which 3 quirks would you draft to counter the top 5? Share your anti-meta team below.

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