SAKAMOTO DAYS — Power Levels & Tier List (2025)

AnimePolls Staff • • 9,302 views
SAKAMOTO DAYS — Power Levels & Tier List (2025)

Franchise: SAKAMOTO DAYS • Format: Tier List • Lens: Feats-first (spoilers tucked in toggles)

● Read This First

Sakamoto Days doesn’t do scouters or ki numbers. It’s about skill expression—reads, creativity, and ruthless execution. This list ranks characters by repeatable on-panel results, then adjusts for toolkit depth (mobility, weapons, deception), team value, and consistency. Big spoilers are hidden inside details toggles.

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★ Quick Facts
AxisExample FightersTactical Notes
Peak vs Present Prime Sakamoto; Mr. Takamura vs “Dad-mode” shopkeeper Sakamoto Age/conditioning matters, but top assassins stay lethal via reads and efficiency.
Order vs Slur Nagumo, Shishiba, Osaragi • Slur/Uzuki, Gaku, Kanaguri Order excels at clean ops and team play; Slur favors chaos, traps, and scaling threats.
Hax & Info War Shin (future sense), Club Jam (psyche), Kanaguri (meta setups) Mind/precog tech swings even fights—composure and preparation are king.
SSS-Tier • “Operations Rewrite Themselves”

Pieces who redefine risk the second they enter the scene. Everyone else plays around them.

斬

Mr. Takamura — The Order (Swordsman)

Lethality: absurd Defense: “don’t blink” Gaps: minimal

A walking natural disaster with a blade. Minimal tells, perfect lines—his scenes set the ceiling for human skill.

Minor spoilers: why he’s feared

On-panel multi-target deletions with near-zero windup, while barely moving his feet. Counter-pressure simply fails.

坂

Taro Sakamoto — Prime (flashbacks)

IQ: weaponized Versatility: any tool Win-cons: many

At peak conditioning he marries perfect reads with ridiculous improvised weapon use. The “impossible angle” guy.

Spoiler-light notes

Prime feats include blitzes, room-control, and safe clears under time/hostage pressure—clean and repeatable.

虛

Slur / Uzuki — Mastermind

Scaling: compounding Network: deep Psych: corrosive

Wins by changing the context—recruitment, intel theft, and layered traps. The longer the arc, the worse the problem.

Form & crew spoilers

Late-arc resources and bodyguard tiers turn every direct route into a maze.

SS-Tier • Division-Level Problem Solvers

On any day, these operators carry a raid or end a plotline by themselves.

南

Nagumo — The Order (Faceless)

Deception: eliteFinisher: reliable

Best all-rounder: identity play, tempo shifts, and surgical ends. If he’s nearby, the mission is already solved.

槌

Shishiba — The Order (Hammer)

Close-quarters: brutalComposure: ice-cold

Turns everyday tools into execution weapons. Reads rhythm, then deletes options one by one.

伐

Osaragi — The Order

Momentum: overwhelmingMorale dmg: high

Looks playful, hits like a truck. Once she gets pace, few can reset the exchange.

学

Gaku — Slur’s Top Enforcer

Ferocity: terrifyingGrowth: fast

The slugger who learns mid-fight. If you don’t shut him down early, he snowballs.

狙

Kamihate — Legendary Sniper

Range: god-tierStealth: immaculate

If he has line-of-sight, the scene ends. Forces chess from a kilometer away.

S-Tier • Headliners & Late-Game Threats

Need a name on the poster? These are your anchors—few safe answers exist.

店

Taro Sakamoto — Present (restrained)

Reads: perfectImprov: S+

Even softened by civilian life, he solves “unsolvable” rooms with tape, groceries, and nerve.

心

Shin Asakura — Precog Brawler

Future sense: win-conCeiling: rising

Early glass-cannon turned legitimate closer as stamina and confidence catch up to his gift.

映

Kanaguri — Director Assassin

Setups: deviousExecution: clean

Turns staging and cameras into battlefield control. Loves forcing you into the “dramatic” wrong choice.

械

Kashima — Cyborg Tactician

Durability: highPlanning: tight

Hard to put down; harder to out-prep. Dangerous when he picks the terrain.

A-Tier • Elite Specialists & Clean Closers

They don’t warp the map like SS, but they make missions winnable—period.

狙

Heisuke Mashimo — Sniper

Accuracy: eliteSupport: S

Operation saver. Line him up with intel and the rest of the board breathes easier.

薬

Seba — Chemist / Support

Utility: hugeSolo: situational

Shutdowns, smokes, cures—he’s the reason scrappy teams punch up.

継

Amane Yotsumura — Blade Heir

Growth: steepReads: clean

Still polishing, already scary. Footwork + fundamentals make him a late-series problem.

催

Club Jam — PsyOps

Control: nastyFragility: real

When the head goes fuzzy, numbers don’t matter. Keep him off the comms—or lose the room.

B-Tier • Trained Killers & Consistent Officers

Solid bricks—win with planning, angles, and teamwork rather than raw dominance.

隊

Order/AA Field Teams (composite)

Discipline: highSolo: limited

Competent squads make monsters look mortal—until the monsters adapt.

贋

Hired Guns / Merc Cells

Firepower: swingyStability: low

Dangerous in numbers; fall apart under pressure from S-tier operators.

✦ Power Scoring (informal)

Quick stars by ceiling at best form (not average day). Interpretive; use to compare playstyles:

FighterTechniqueSpeedLethalityVersatilityIntangibles
Mr. Takamura★★★★★★★★★★★★★★★★★★☆“Untouchable”
Prime Sakamoto★★★★★★★★★★★★★★★★★★★★Creativity S+
Nagumo★★★★☆★★★★★★★★★★★★★Deception S
Present Sakamoto★★★★★★★★★★★★★★★★★★Reads S+
Shin (grown)★★★★★★★★★★★☆★★★★Precog win-con
Gaku★★★★★★★★★★★★☆★★★Snowballs

“Intangibles” covers composure, information advantage, and how well a kit scales with prep.

♟ Matchup Sketches

Clean Arena: Technique monsters dominate—Takamura, Prime Sakamoto. Edge: Order elites.

Urban Maze, 30-min prep: Slur side spikes—Kanaguri setups, Gaku hunts, Club Jam tears comms. Edge: Slur network.

Long Campaign: Info war wins. Prime/Present Sakamoto + Nagumo solve most boards if they keep tempo; Slur snowballs if allowed to recruit and reset. Edge: whoever dictates scouting.

Verdict

Top line: The series rewards solving more than flexing. Technique and information trump raw output. If you want a number: Mr. Takamura and Prime Sakamoto sit alone at the ceiling; Nagumo/Shishiba/Osaragi/Kamihate/Gaku fill the second row; current-day Sakamoto and late-arc Shin headline the third—both with paths upward when conditions suit them.

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